Herzberg Map V1.0 FS19

Herzberg Map V1.0 mod for FS19. Preface: This map was created according to my individual ideas and inclinations. In particular, the terrain and the associated road layout must be suitable for everyday use for me. I don’t mean unrealistic slopes. It should be clear to everyone that a map of the objects that modders or Giants have created “lives”. No map builder can say of himself that he created all the objects that he built. Therefore I would like to take this opportunity to thank all modders whose objects I have installed. A name will be mentioned separately in the credits (see end of article) as far as I know. To the map: I added white cabbage, red cabbage, tobacco and poppy seeds as additional fruits. These fruits are needed to be able to put certain productions into operation Since I don’t need any free space for placeable objects myself, I haven’t set up any. The map is not helper-friendly, i.e. there are no square or rectangular fields. Certain fields require a headland that you have to create yourself before you can use the helper. Fields can also be merged. The reset point places your vehicles directly in front of the courtyard. Game operation: Court: At the start of the game, the farm is already completely available to Vfg. Why everything is already available at the start of the game is due to the fact that the animal pens are tried after the start of the game to buy failed because they could not be placed exactly where I had planned them in the GE. A different placement than the intended place led to problems with the terrain design or with the planting and decoration of the animal stalls. A sale to get money is not recommended because the same problem occurs when buying back the goods later that I have already described. As a small compensation, the vehicle fleet is rather poorly designed. To the storage facilities, there is a large grain silo at Vfg. You also have a warehouse for seeds, lime and fertilizer in solid form, as well as a warehouse for herbicides, Water and liquid fertilizer these of course have to be filled first. In order to use the courtyard petrol station, it must also be filled first. For the transport of liquids you need a suitable trailer (the originals don’t work because they can only load water or milk). To buy articles you have three purchase points at the Vfg. The locations are the petrol stations as well as the port, cattle dealer and canning factory buy outlets. Of course, it is also possible to buy in the shop, but the articles are only provided on pallets. Lime can be bought at the train station or produced in the gravel works. Game tip: Rent a Rubicon to take on lucrative spray jobs. If your income is high enough, the first thing you should do is buy the forest to get into forestry. Only part of the felled wood should be sold. A third of the felled wood should be used for the production of woodChips. These are needed to put the oil delivery system into operation to get crude oil. After commissioning the oil production system, it would make sense to start the production of Pharmatec as the second to produce fertilizers, To produce herbicide, liquid fertilizer and diesel, this presupposes that you have raw oil to the Vfg. The further course of the game is then your own affair. Vehicle fleet: As already written, if you already have a complete yard at the beginning of the game, the vehicle fleet is quite poor but feasible. Fields: At the start of the game you have two fields (5, 11) that are ready for harvest plus the meadows on the farm, a total of 15 fields are available from 1ha to around 32ha. Missions are possible in the following fields 1,2,3,4,6,7,8,9,10,12,13,14,15 Field 1 (field01): 16,252 ha Field 2 (field02): 24,030 ha Field 3 (field03): 32,186 ha Field 4 (field04): 6,592 ha Field 5 (field05): 1,012 ha Field 6 (field06): 16,798 ha Field 7 (field07): 16,991 ha Field 8 (field08): 11,344 ha Field 9 (field09): 10,604 ha Field 10 (field10): 8,543 ha Field 11 (field11): 7,846 ha Field 12 (field12): 21,776 ha Field 13 (field13): 13,687 ha Field 14 (field14): 21,543 ha Field 15 (field15): 22,493 ha When pricing the fields / parcels, I used the average price per hectare in Schleswig-Holstein. This is currently around € 28,000 per hectare. In order not to make it too cheap, I have increased the factor a little. Selling points: The following sales outlets are available: KrebacherMuehle, harbor, train station, Ledli, dairy, riding stables Meier, Sawmill, spinning mill, barn, BGA, port filling station and the Waldner country inn. KrebacherMuehle: Wheat, barley, maize, soybeans, seeds, liquid fertilizers, lime, fertilizers, weed killers, white cabbage, red cabbage, sugar Port: Wheat, barley, rapeseed, sunflowers, soybeans, corn, potatoes, sugar beets, sugar cane, pig feed, poppy seeds, sugar, red cabbage, white cabbage, raw oil, gravel, sand, tobacco, Laminated beams Railway station: Wheat, barley, rapeseed, sunflowers, soybeans, maize, potatoes, sugar beets, sugar cane, pig feed, sugar, poppy seeds, seeds, fertilizer, white cabbage, red cabbage Ledli: Milk, eggs, potatoes, sugar, the following items are only accepted on pallets: UHT milk, quark, sausage, mixed salad, fabrics, schnapps, cigarettes, bread Dairy: milk Meier riding stables: Oats, gravel, sand, grass_windrow; dryGrass_windrow, straw Sawmill: WoodChips, wood Spinning: Wool Barn: grass_windrow; dryGrass_windrow, straw BGA: Manure, slurry, silage, grass_windrow, dryGrass_windrow Port gas station: Diesel, crude oil Landgasthof Waldner: Eggs, potatoes, the following items are only accepted on pallets: sausage, schnapps, Production facilities: In order to operate the production facilities, it is necessary to purchase the farmland beforehand. The area is relatively small to keep the price affordable at the beginning of a game. The production facilities are primarily intended to get products for your farm. A sale of certain products e.g. sugar, schnapps is possible. More detailed information is shown in the sales point menu in the game. The following production facilities are at Vfg: Gravel plant, Pharmatec, dairy, distillery, slaughterhouse, feed mixer, seed production, weaving mill, Wood processing plant, canning factory, sawmill, oil conveyor system, cigarette factory, bakery A direct purchase of the raw materials is not possible. Everything has to be delivered. Sawmill: Submission: tree trunks Reception: WoodChips Gravel plant: Delivery: diesel Reception: lime, sand, gravel Pharmatec: Delivery: sunflowers, rapeseed, crude oil Reception: diesel, herbicides, liquid fertilizers, fertilizers in solid form Dairy: Delivery: milk, sugar, sunflowers Reception: long-life milk, quark Distillery: Delivery: potatoes, sugar beets, sugar cane Reception: schnapps, sugar Slaughterhouse: Submission: animals, compound feed, straw, water (straw is only accepted in bales) why supply of compound feed straw and water. In order to reduce the stress of the animals before slaughter, they remain in the enclosure for two days (fictitious); production begins when all raw materials have been delivered. Product: sausage Feed mixer: Delivery: barley, corn, soybeans, sugar beet, potatoes, silage, straw and hay (straw and hay are only accepted in bales) Product: Pig feed and compound feed / concentrated feed Seed production: Delivery: wheat, rapeseed, liquid fertilizer Product: seeds Weaving: Submission: wool Product: fabrics Oil delivery system: Submission: woodChips Product: crude oil Canning factory: Submission: white cabbage, red cabbage Product: Mixed salad packed as a ready-made meal in a cardboard box Cigarette factory: Submission: Tobacco as a bale here is the harvester (CASEIH 635 1.0.0 needed by SirSim to get on Forbidden Mods) Product: cigarettes packed in cardboard box Bakery: Donation: wheat, sunflowers and poppy seeds Product: bread packed in baskets on pallets Wood processing plant: Submission: tree trunks Product: laminated beams Straw: Straw can be sold at the cattle dealer as well as at the Meier Reiterhof. Water: There is a water extraction point near the farm. BGA: In the BGA you can produce silage in the conventional way. This means tipping suitable material into the drive-through silos, compacting it and allowing it to ferment by covering it. After a certain amount of time, you will receive silage, which you then dump into the SiloKing. Miscellaneous: Forestry is well suited to get some money relatively quickly. There is sufficient forest near the sawmill, but the plot must be purchased beforehand. Here you can fell trees quickly and easily with the appropriate forestry equipment and sell them in the sawmill. The “Fertilizing” mission assignments also offer good additional income. You can also buy a wind turbine and place it in order to receive an hourly amount of money. For the use of your land, you get a small amount of money from the mobile operator every hour, as a kind of lease. There are three other ways to install a cellular antenna. Once near the harbor entrance, once near the cigarette factory and once near Landgasthof Waldner. The company wood processing plant produces glue binders the raw material for this are tree trunks these have to be in Opposite piece of whale felled and transported over the natural stone wall into the river. They are then pulled into the production building by means of a drag chain and processed there. The finished product is then parked in front of the building and can be sold in the port. Click here for the FEEDBACK – THREAD

Credit(s):
Giants Software GmbH Spieler11 Ausführliche Credits entnehmt ihr bitte aus dem Spoiler im Beitrag

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