ATS Version: 1.5
MINIMUM REQUIREMENTS
=====================
Requires higher priority than map mods (e.g. ProMods, RusMap, etc.),
AI traffic mods (e.g. Jazzycat’s traffic packs) and AI traffic
density/behavior mods (e.g. Piva’s traffic density mod)!
CHANGELOG v17.8, v17.9
=====================
— Sound changes —
1 new forest ambience sound.
Fixed lift axle interior sound duration.
Changed switch sound for lift axle interior sound.
Slight adjustments to volumes for Europolice AI traffic mod. [ETS2
edition]
Reworked Scania V8 engine sounds for default Scania AI traffic. [ETS2
edition]
Added real air horn sound for some Peterbilt 579’s for Jazzycat’s
American Truck Traffic Pack v1.3.3. [ETS2 edition]
Applied real Scania engine and horn sounds for all Scania trucks in
Jazzycat’s BDF Traffic Pack v1.4. [ETS2 edition]
Applied real MAN TGX engine sounds for all MAN TGX trucks in
Jazzycat’s BDF Traffic Pack v1.4. [ETS2 edition]
Applied real Mercedes Actros MP4 engine sounds for all Mercedes Actros
MP4 trucks in Jazzycat’s BDF Traffic Pack v1.4. [ETS2 edition]
Applied real DAF XF 105 engine and horn sounds for all DAF XF 105’s in
Jazzycat’s BDF Traffic Pack v1.4. [ETS2 edition]
Lowered volume for one of the external suspension sounds.
Applied real Scania engine/horn sounds for new Scania trucks added in
Painted Truck Traffic Pack v2.7 by Jazzycat. [ETS2 edition]
Applied real MAN TGX engine sounds for new MAN TGX truck added in
Painted Truck Traffic Pack v2.7 by Jazzycat. [ETS2 edition]
Added real horn for default DAF Euro 6 (XF 106) in AI traffic. [ETS2
edition]
— Modding changes —
1) If you have Piva’s traffic density mod enabled in lower priority,
then you will get more realistic sound ranges for all AI traffic as a
bonus.
For example, just like in real life, you can still hear the quiet
sound of a vehicle from at least 100 metres away!
This feature is only available for traffic behavior mods to allow for
“separation of concerns” and minimize mod conflicts. It is not
natively
enabled in the Sound Fixes Pack.
FEATURE LIST
=============
## 1. Tire / Tyre sounds
* Real interior + exterior tire sounds. Tires will resonate in the cab
depending on how fast you are accelerating and what speed you are in,
giving a feel for your sense of speed.
* Heavier gravel sounds on dirt/gravel roads.
## 2. Suspension sounds
* Light and medium impacts to suspension can trigger cabin squeaking
and movement sounds of the cabin.
* Hard impacts can trigger key swinging sounds in interior view.
## 3. Gameplay / UI sounds
* “Late music” replaced with Nokia phone ringtone sound (volume of
this sound depends on Music volume in the in-game Audio settings).
* “Bing bong” chime for train and ferry loading screen sounds.
* Reduced volume of garage door sound, adviser message sound and
yawning sound.
* New quiet photo camera sound effect for screenshots.
## Fuel / Gas station sounds
* Retro/historic ding sound for while the fuel is pumping (circa 1960s
to 1970s). The number of dings can help give you an idea on how much
you refueled…
* Real fuel pump, fuel lid, door close, seat belt click and key
insertion sound effects for after refueling to a full tank.
## Interior sounds
* Real stick/switch/button sounds for: parking brake, hazard light,
wiper stick, light switch and blinker / indicator / turn signal.
* Retarder sound changed to real retarder sound.
* Real rumblestrip sound.
* Lane-keeping (Driver Alert Support) alert sound if you drive on to
the grass too fast (as per EU legal regulations).
* Lift axle sound now includes button press sound effect.
* Pattering of rain on windshield audible in the cabin during heavy
rain.
* At high speeds, wind will sound slightly faster.
* Mix of default amplified gear grinding sounds and new gear grinding
sounds. Can be heard when you have damaged the transmission and/or
gearbox.
## Trailer sounds
* Real sound effects for trailer coupling + uncoupling.
* Included air brake hose deattachment sound when uncoupling.
## AI Traffic sounds
* More refined generic AI traffic car sounds. Less buzz noise and more
tire sounds and quiet engine sounds.
* AI traffic vehicles given new horn sounds. Depending on the patience
of the driver, a short or long honk may be used.
* AI traffic trucks/buses given more variations of sounds (turbo,
engines, gear changes).
* Variety of engine sounds for several vehicles (e.g. motorbike sounds
for motorbikes) in various AI Traffic mods and in stock trucks from
the original game.
* You can hear the slight sound of vehicles overtaking you or passing
by you in the oncoming lane.
## Mover sounds
* Louder volume and reworked audio for a vast amount of moving objects
including biplanes, trains (included train horns) etc.
* Enabled sound for a vast amount of movers that don’t originally come
with sound (e.g. F22 jet fighters, ocean waves, tugboats, hot air
balloons, you name it!).
## Location based ambience
* Prefab (i.e. company and delivery point) soundscape enhanced for
American Truck Simulator (includes both daytime and nighttime
ambience).
* Tunnel sounds for some large tunnels. [ETS2 edition]
* Suitable volumes and sounds of environmental ambience for various
map mods.
* Some suitable sounds included for various companies and delivery
points.
SET TIRE AND WIND VOLUME
=========================
Wind or tire noise too loud? No problem. You can configure its volume
using these developer commands. Syntax is as follows:
s_air_noise [value from 0.0 to 1.0] (default is 1)
s_wheel_noise [value from 0.0 to 1.0] (default is 1)
Credit(s):* SCS Software for base sounds * Drive Safely for pitch, reverberation and sound edits, some sound samples, and for compiling mod * antonvezdehod, Ludmilla and Katixa/Irreo for some tire sounds * Balamut for some key swing and light suspension sounds * AlexeyP for some trailer coupling and fuel pump sounds * nIGhT-SoN for raindrop definitions
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