Courseplay V6.4.0.6 FS19

Courseplay V6.4.0.6 mod for FS19. v6.4.0.6 Push Release Added pipe tool positions to mode 8 and combine AIDriver #7328 Added sugar cane trailer tool positions to enable unloading them #4021 Added harvester pipe positions #6053 Added TriggerSensor to handle the speed before a loading trigger in mode 4 -> might fix #7299 as that one is hard to test, it does not always appear… v6.4.0.5 Merge pull request #7331 from Courseplay/DriverModeSetting Diff changes Push 6.4.0.4 Release fixes #7307 fixes #6818 fixes #7308 fixes #7312 created CourseDrawModeSetting (the eye Button on the HUD) global info texts improvements (no setting to disable yet) Thanks to @MddMBorg for: Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield. Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping. Not Auto-repair Mission vehicles and tools. v6.4.0.3: 2 LoadUnloadOffset settings 2 CombineOffset settings (old combineOffset and tipperOffset) WaitTime setting Wait time fixes Added visible search radius on change mode 10 Diff fuel save improvements partly fixes Wilson trailer added MixerWagonAIDriver (mode 9/ shovel mode) possible MP fixes Mode 2 unload with AutoDrive (#7291) Implementing feature request #5284 CP still needs a course for mode 2, but this can be any random one even on the opposite corner of the map, as this one isn’t used at all. Start CP driver with options ‘Unloading’ and use AutoDrive ‘refill/unload’. AutoDrive settings basically the same as for the fieldwork drivers: use pickup&deliver, select a proper field exit strategy and take care about appropriate drive on percentage (has to be lower than the setting in CP).

Credit(s):
courseplay-release-creator

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