FS19 – Vehicleexplorer V0.9.0.2
Vehicleexplorer V0.9.0.2 mod for FS19.
# VehicleExplorer for FS19 aka VeEx19**This is a revamp of the good old VehicleSort from FS17**## Latest Version0.9.0.2 – I consider it as Beta. I tested it quite a lot myself, but hope for some helpful feedback from the community.For beginners: VehicleExplorer helps you organize your vehicles, by showing you a list which can be organized, well, sorted by you.Besides that it has a couple of additional functionality. See below.### Features* List of all steerable vehicles (Specialization: Enterable)* Set a customer order for your vehicles* Your order is saved in the default vehicles.xml, so no additional clutter* Enter your vehicles directly with a click of a (mouse) button* This is meant literally, see known issues 😉* Park your vehicles, so that a switch of vehicles via Tab ignores them* Repair vehicles and its implements* Displaying a store image next to the list* Info box with additional informations* Motor on/off, turned on/off (for e.g. harvester) and light status is saved and restored* Different colors in the list if a vehicle is selected, or currently used by a helper/Courseplay* Config Menu* Config is saved per savegame within modsSettings/VehicleExplorer/savegameX* Show/hide trains in the list* Show/hide station cranes in the list (No idea if that actually works, would need a map with a crane to test)* Show/hide steerable implements/trailers (e.g. forwarder trailer with crane)* Show/hide brand names in the list* Show/hide your own name when you enter a vehicle* Show/hide horse power in the list* Show/hide fill levels in the list* Show/hide implements in the list* Show/hide store images* Show/hide infobox* Change text size* Change list background transparency* Enable/disable saving of the additional vehicle status (motor, turnedOn, lights)* Show/hide keybindings in the game F1 help menu (needs a game restart to take affect)### Known issues* Although you can change all the keyboard bindings, the mouse actions are hardcoded for now* Left mouse click: Enter vehicle* Right mouse click: Select vehicle (to e.g. move it)* Right mouse click: Change value in the config menu* Mouse wheel: Selection up/down in list* The actual \’tab order\’ of vehicles is not changed* Metric measuring units are used* Chaining for implements* For now just the directly attached implements get respected. This means for repair and the info box just a e.g. trailer is recognized, but not a trailer which is attached to another trailer* Max of three columns. If you\’ve more vehicles (which would be insane anyways 😉 , just disable the display of brand name etc* A wrong value for horse power is displayed for trains* Sometimes selling or resetting a vehicle is causing a flickering of the vehicle list. I\’ve already an idea why, just have to look more into it.As a workaround you just have to move any vehicle a position up or down, then a reshuffle is triggered and the list is rendered properly again.### Incompatible Mods* SpeedControl (to be fixed)## Default KeybindingKeyPad 0 -> Show/hide vehicle listKeyPad Minus -> Show/hide config menuKeyPad Enter -> Enter vehicleKeyPad Plus -> Toggle parkingKeyPad 5 -> Select item (for moving the vehicle) or to change values in the configKeyPad 8 -> Move up in the list/configKeyPad 2 -> Move down in the list/config1 -> Move up fast in the list/config2 -> Move down fast in the list/configLAlt + R -> Repair vehicle incl. implementsMouse Left: Enter vehicleMouse Right: Select item/change values in configMouse Wheel: List up/down## Note that the current version does NOT support multiplayer!Quite frankly, I\’ve no idea about the MP code needed and also no possibility to test it. Actually I think it shouldn\’t be a big deal, and maybe it already works by just changingthe MP setting in the moddesc.xml from false to true. I assume just the parking possibility has an impact to MP.
Credit(s):Author: sperrgebiet aka release
## Credits
Primarily to Dschonny & Slivicon. At least those are the names which were mentioned in the FS17 VehicleSort I used as a foundation. But the majority of code has changed anyways.
Also Kudos to the guys and gals from CoursePlay, VehicleInspector, VehicleFruitHud, EnhancedVehicle and many more for some inspiration and ideas.
Additionally Ifko[nator] for the RegisterSpecialization script.
## Credits
Primär an Dschonny & Slivicon. Zumindest waren das die Namen die in der LS17 VehicleSort Version genannt wurden welche als Basis diente. Aber der Grossteil des codes hat sich sowieso verändert.
Auch Kudos an die Jungs und Mädls von CoursePlay, VehicleInspector, VehicleFruitHud, EnhancedVehicle und vielen anderen für Inspirationen und Ideen.
Des weiteren noch Ifko[nator] für das RegisterSpecialization Skript.
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