FS19 – Vehicleexplorer V0.9.3.1
Vehicleexplorer V0.9.3.1 mod for FS19.
Version 0.9.3.1* Crane sequence is now saved and loaded again accordingly* Store image of cranes will reappear* Fixed a bug when using VeEx without Tardis* Crane is now saved and restored properly* Store image of cranes is visible* Fixed an issue when VeEx was used without Tardis0.9.0.6 - I würd mal sagen dies ist noch eine Beta. Ich hab zwar selbst recht viel getestet, hoffe aber auf hilfreiche Rückmeldungen von der Community.This is a revamp of the good old VehicleSort from FS17For beginners: VehicleExplorer helps you organize your vehicles, by showing you a list which can be organized, well, sorted by you. Besides that it has a couple of additional functionality. See below.List of all steerable vehicles (Specialization: Enterable)Set a customer order for your vehiclesYour order is saved in the default vehicles.xml, so no additional clutterEnter your vehicles directly with a click of a (mouse) buttonThis is meant literally, see known issues ;)Park your vehicles, so that a switch of vehicles via Tab ignores themRepair vehicles and its implementsDisplaying a store image next to the listInfo box with additional informationsMotor on/off, turned on/off (for e.g. harvester) and light status is saved and restoredDifferent colors in the list if a vehicle is selected, or currently used by a helper/CourseplayConfig MenuConfig is saved per savegame within modsSettings/VehicleExplorer/savegameXShow/hide trains in the listShow/hide station cranes in the list (No idea if that actually works, would need a map with a crane to test)Show/hide steerable implements/trailers (e.g. forwarder trailer with crane)Show/hide brand names in the listShow/hide your own name when you enter a vehicleShow/hide horse power in the listShow/hide fill levels in the listShow/hide implements in the listShow/hide store imagesShow/hide infoboxChange text sizeChange list background transparencyEnable/disable saving of the additional vehicle status (motor, turnedOn, lights)Show/hide keybindings in the game F1 help menu (needs a game restart to take affect)Known issuesAlthough you can change all the keyboard bindings, the mouse actions are hardcoded for nowLeft mouse click: Enter vehicleRight mouse click: Select vehicle (to e.g. move it)Right mouse click: Change value in the config menuMouse wheel: Selection up/down in listThe actual 'tab order' of vehicles is not changedMetric measuring units are usedChaining for implementsFor now just the directly attached implements get respected. This means for repair and the info box just a e.g. trailer is recognized, but not a trailer which is attached to another trailerMax of three columns. If you've more vehicles (which would be insane anyways ;) , just disable the display of brand name etcA wrong value for horse power is displayed for trainsSometimes selling or resetting a vehicle is causing a flickering of the vehicle list. I've already an idea why, just have to look more into it. As a workaround you just have to move any vehicle a position up or down, then a reshuffle is triggered and the list is rendered properly again.Incompatible ModsSpeedControlActually both work fine side by side. There is just a keybinding overlap. So you've to set new keybindings through the game menu for Key 1, Key 2, Key NumPad Plus, Key NumPad MinusChanged the default keybinding. So there is no overlap anymore.Default KeybindingLAlt + v -> Show/hide vehicle list LAlt + KeyPad Minus -> Show/hide config menu KeyPad Enter -> Enter vehicle LAlt + p -> Toggle parking LAlt + KeyPad 5 -> Select item (for moving the vehicle) or to change values in the config LAlt + KeyPad 8 -> Move up in the list/config LAlt + KeyPad 2 -> Move down in the list/config LAlt + 1 -> Move up fast in the list/config LAlt + 2 -> Move down fast in the list/config LAlt + R -> Repair vehicle incl. implements Tab -> Next vehicle; VeEx own switch vehicle implementation (necessary to tab through vehicles in your own order) Shift + Tab -> Previous vehicle; VeEx own switch vehicle implementation (necessary to tab through vehicles in your own order)_ If you want to use the 'sorted tabbing', make sure you drop the default key binding in the game menu. I didn't find a way to overwrite the default vehicle switching, and I think it's better to let you, the user, this choice anyways. _Mouse Left: Enter vehicle Mouse Right: Select item/change values in config Mouse Wheel: List up/downNote that the current version does NOT support multiplayer!Quite frankly, I've no idea about the MP code needed and also no possibility to test it. Actually I think it shouldn't be a big deal, and maybe it already works by just changing the MP setting in the moddesc.xml from false to true. I assume just the parking possibility has an impact to MP.
Credit(s):Primarily to Dschonny & Slivicon. At least those are the names which were mentioned in the FS17 VehicleSort I used as a foundation. But the majority of code has changed anyways. Also Kudos to the guys and gals from CoursePlay, VehicleInspector, VehicleFruitHud, EnhancedVehicle and many more for some inspiration and ideas. Additionally Ifko[nator] for the RegisterSpecialization script.
FS19 – Vehicleexplorer V0.9.3.1 Download Mod
Report Post
Last Comments