FS19 – Vehicleinspector V1.49 Beta






Vehicleinspector V1.49 Beta mod for FS19.
The VehicleInspector should give you a quick overview of your vehicles. What do they / what they have loaded / which are active etc. etc. Version 1.49 Beta * Update inGameMapOn/ inGameMapOff activated (showMod) * Fix separator(+) helper / separator / playerName, * Fix frozen Vi (with VehicleFruitHud Mod schemaPos new over rebootXmlESC) see restPosY (global) * Fix isSpeed and useMiles * Fix isBlocking at MP Game * New seeFieldNumber (showTxtOr) !attention performance! * New seePlayerFirst (showTxtOr) see Player first (PRIO HIGH) * New seeHelperFirst (showTxtOr) see Helper first (PRIO LOW) * New seeHelperName (showTxtOr) user wish for HiredHelperTool Mod * New posDown (showMod) set VI under/over MiniMap * New seeBackground (colors) see Background Color * New isBackground (colors) set Background Color * New resetPosY (global) set Default PosY for frozen VI !can fix! * Test isTest (NO_SUPPORT_TEST) selectVehicle/JoinVehicle/VI Modus !attention see info text! In multiplayer and single player games. This is a Simple Convert version from my VehicleInspector 1.3 in LS17 !! Not everything works yet and not everything is unlocked !! The mod also uses the LS19 own query the same s ... as in LS17. XML Settings File for Mod: ... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml <------- New: rebootXmlESC value in XML File If rebootXmlESC is true, you can change all Life Update data in the XML file in the XML file if you press 1xESC and leave once again. When you have completed your test phase, you should set the rebootXmlESC to false to avoid unnecessary script tasks / calls. If you set something wrong or miss something, you may get error messages in LOG.TXT ColorCode Description: Click here New or activated (XML Values): isFillFull (1.46 or higher)(showVehicle) is FillLevel Full (100%) isFillLevel (1.46 or higher)(showVehicle) is FillLevel (1-100%) isInGameMapOn (1.48 or higher)(showMod) isInGameMapOff (1.48 or higher)(showMod) posDown (1.47 or higher)(showMod) set VI under/over InGameMap seeFieldNumber (1.48 or higher)(showTxtOr) !! Attention Performance !! seePlayerFirst (1.48 or higher)(showTxtOr) seeHelperFirst (1.48 or higher)(showTxtOr) seeHelperName (1.48 or higher)(showTxtOr) (user wish,for HiredHelperTool Mod) isBackground (1.48 or higher)(colors) VI Background Color Values RGBA seeBackground (1.48 or higher)(colors) BackgroundColor ON/OFF resetPoY (1.48 or higher)(gobal) is VI frozen under HelpMenu can fix isTest (1.49 or higher)(NO_SUPPORT_TEST) Vehicle Select/Join see info Not active (XML Values): isInGameMapOn (1.46) isInGameMapOff (1.46) The variety of vehicle trailers etc. makes it impossible to test everything and every constellation. That's why BETA and that's why a modder needs bug reports Bug Reports: Incompatible with VehicleFruitHud 0.4 (Thx for Report) if i set seefield to true playername goes away with seeplayername true(Thx for Report) No more and no less

Credit(s):
Modell: HappyLooser
Textur: HappyLooser
Script: HappyLooser
Idee / Konzept: HappyLooser
Tester: HappyLooser
Sonstige: HappyLooser

File Detail: 37 KB / ZIP
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