Agricultural Land V2.1 mod for FS22.
Changes 2.1.0.0
!!!You MUST START A NEW GAME FOR THE CARD TO WORK CORRECTLY!!!
-Added French translation (Thanks to BOB51160 for the translation)
-Added hemp, rice, sweet sorghum, poppy, blackberry
-Added hemp straw (you can make paper)
-Added sweet sorghum chaff from which you can make sugar
-Sweet sorghum can also be harvested like regular sorghum, yielding a little more yield (see tips)
-Cake and pulp can now be given to animals as an analogue of root vegetables
-Fixed textures of greenhouses, added a greenhouse 4 times larger in size
-Aligned some areas near the starting fields
-Removed invisible collision in the city
-Some toys were inside objects, making it impossible to collect the entire collection
-Fixed some AI splines at intersections
-Full integration with precision agriculture, now compost is fully functional, just like manure
-Fixed some translations
-Added races and ramps, near the sites past which there is a railway road
-Added lighting at some points
-Added translation of orchards
-Now seeds can be produced and sold abroad by train
-Optimized greenhouses and pallets with watermelons
-Revised weight of all crops and fillings
-Added a road near the store
-The bridge under the railway road near field 46 has been widened
-Optimization of gardens (More improvements to come)
-Increased sound volume on trains
-Moved bump stops on corners
-Some textures of all cultures have been redone, distant textures have also been redone
-The limit on bales and pallets on the map has been increased by 2 times (bales 4000, pallets 1200)
-Added the ability to buy some pallets of 8 pieces
-The heights on all new and standard crops have been redone, now at each stage the crop has a different height, and stubble crushing after harvesting has also been added
-Expanded barriers at crossings
-Updated raspberry and hop texture
-Combine harvesters for harvesting onions, carrots and beets were moved to one category, the standard category was removed
-Combine harvesters for raspberries, blackberries, hops, grapes and olives have been moved to one category, the standard one has been removed
-Raspberries, blackberries, grapes, hops can be loaded into one trailer, from the "GARDEN PACK" category
-Added a warehouse for new hemp bales
-Added the ability to pour dry grain back into the dryer, as well as pick up cleaned grain from it
-Added the ability to pour the purified grain back into the purification, as well as pick up the unrefined grain
-Now you can pick up grain from the mill, cereal factory
-Added production of hemp oil, hemp paper, hemp flour, hemp bread, poppy flour, poppy oil, blackberry juice, blackberry wine, sake (Japanese wine)
-Apple cider vinegar added to sale (as well as some products that could not be sold)
-Removed all standard pallets and plants from the store
-The entire economy of the map has been completely revised (previously, almost all production was at a loss)
-Added a little decor to the map
-Changed textures of plowing and fertilizers
-Added custom lighting to the map
- The map is integrated into the obligatory Production Revamp mod!
- The meat factory requires the TH Animal Production (New) mod
- Author's link only on the KingMods and STM website
- On the map you can collect a collection of toys, just like on the standard one;
- New crops - alfalfa, buckwheat, carrots, onions, clover, hops, flax, mustard, peas, raspberries, rye;
- 110 new types of goods;
- There are 15 factories and 7 gardens;
- Meat processing plant (pork, beef, lard, cowhide)
- Orchards: apple, pear, plum, peach, apricot, cherry, cherry;
- Bakery (9 types of bread);
- Brewery (2 types of beer and kvass);
- Carpentry work (empty pallets, barrels);
- Dairy plant (Kefir, yogurt, condensed milk);
- Grain cleaning, grain dryer;
- Mill (10 types of flour);
- Cereal factory (7 types of cereals, 4 types of flakes);
- oil extraction plant (linseed oil, cake, default oils);
- Cannery (9 types of juice);
- Sawmill (wood, chipboard, paper);
- garment factory;
- Sugar factory (cane sugar, beet sugar, bagasse, bagasse);
- Winery (6 types of wine);
- Removed or remade all standard items that were produced in standard factories;
- Grain that is immediately removed from the field, not cleaned or dried, costs 5% less;
- Changed the temperature on the map;
- From flax you can get raw flax straw, which must be dried with a tedder, then it can be packed into bales, then sold or used in a clothing factory;
- Raspberries and Hops are planted in the same way as olives/grapes, and are harvested with the same harvester, but each type requires a separate harvester (a convention of the game, perhaps this will be redone in the future);
- By default, only 2 factories, a mill and a bakery, are placed on the map, the rest of the factories can be purchased through the menu;
- There are many sites on the map that you can buy and place your objects there;
- Animals on the map are not placed by default, everyone can place them at their own discretion;
- You can buy 1 MW BGA;
- Compost is made from organic waste, bran, cake, waste that can be obtained from factories (mill, cereal factory, sugar factory), then you need to buy a special compost pit, and just like silage, you need to squeeze it out and wait for fermentation (compost is needed in vegetable gardens) ;
- Fuel prices have been raised from 1.250 to 6.200 per ton, since 1.250 in our opinion is not enough and is almost not noticeable against the background of everything, a diesel unit will be added in the future (we are testing with fuel prices as well);
- There are 79 fields on the map, from 0.4 hectares to 135, with a total area of 1016 hectares, both flat and curved, for every taste;
- There are forest areas from 300 to 4,500 trees, the total number of trees is about 10,000;
- The map is not cluttered with unnecessary decor and is well executed;
- Card size: 4x;
- There is vehicular and pedestrian traffic.
- There are 2 trains on the map for transporting grain, equipment and exporting grain abroad.
Credit(s):bohdan538
File Detail: 944 MB / ZIP
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