Herzberg Map Update V1.0.0.1 FS19

Herzberg Map Update V1.0.0.1 mod for FS19.Version update 01Tobacco can now also be sold in bales at the portPrice adjusted for cigarettesProvide glue binders with a bill of ladingHofSilo now also accepts compound feedCapacity at the distillery increased from 250,000 to 350,000Important!NO new save is required!Preface:This map was created according to my individual ideas and inclinations.In particular, the terrain and the associated road layout must be suitable for everyday use for me.I don’t mean unrealistic slopes.It should be clear to everyone that a map of the objects that modders or Giants have created “lives”.No map builder can say of himself that he created all the objects that he built.Therefore I would like to take this opportunity to thank all modders whose objects I have installed.A name will be mentioned separately in the credits (see end of article) as far as I know.The following mods must be in the mod folder:Global CompanyEasy autoloadManure systemTo the map:I added white cabbage, red cabbage, tobacco and poppy seeds as additional fruits.These fruits are required to be able to put certain productions into operationSince I don’t need any free space for placeable objects myself, I haven’t set up any.The map is not helper-friendly, i.e. there are no square or rectangular fields.Certain fields require a headland that you have to create yourself before you can use the helper.Fields can also be merged.The reset point places your vehicles directly in front of the courtyard.Game operation:Court:At the start of the game, the farm is already completely part of the Vfg ..Why everything is already available at the start of the game is due to the fact that the animal pens are tried after the start of the gameto buy failed because you couldn’t place them exactly where I had planned them in the GE.A different placement than the intended place led to problems with the terrain design or with the planting and decoration of the animal stalls.A sale to get money is not recommended because the same problem occurs when buying back the goods later that I have already described.As a small compensation, the vehicle fleet is rather poorly designed.To the storage facilities, there is a large grain silo at Vfg.You also have a warehouse for seeds, lime and fertilizer in solid form, as well as a warehouse for herbicides,Water and liquid fertilizer these of course have to be filled first.In order to use the courtyard petrol station, it must also be filled first.For the transport of liquids you need a suitable trailer (the originals don’t work because they can only load water or milk).To buy articles you have three purchase points at the Vfg.The locations are the petrol stations as well as the port, cattle dealer and canning factory buy outlets.Of course, it is also possible to buy in the shop, but the articles are only provided on pallets.Lime can be bought at the train station or produced in the gravel works.Game tip:Rent a Rubicon to take on lucrative spray jobs.If your income is high enough you should first buy the forest to get into forestry.Only part of the felled wood should be sold. A third of the felled wood should be used for the production of woodChips.These are needed to put the oil delivery system into operation to get crude oil.After commissioning the oil production system, it would make sense to start the production of Pharmatec as the second to produce fertilizersTo produce herbicide, liquid fertilizer and diesel, this presupposes that you have raw oil to the Vfg.The further course of the game is then your own affair.Vehicle fleet:As already written, if you already have a complete yard at the start of the game, the vehicle fleet is quite poor but feasible.Fields:At the beginning of the game you have two fields (5, 11) that are ready for harvest plus the meadows on the farm, a total of 15 fields are available from 1ha to around 32ha.Missions are possible in the following fields 1,2,3,4,6,7,8,9,10,12,13,14,15Field 1 (field01): 16,252 haField 2 (field02): 24,030 haField 3 (field03): 32,186 haField 4 (field04): 6,592 haField 5 (field05): 1,012 haField 6 (field06): 16,798 haField 7 (field07): 16,991 haField 8 (field08): 11,344 haField 9 (field09): 10,604 haField 10 (field10): 8,543 haField 11 (field11): 7,846 haField 12 (field12): 21,776 haField 13 (field13): 13,687 haField 14 (field14): 21,543 haField 15 (field15): 22,493 haWhen pricing the fields / parcels, I used the average price per hectare in Schleswig-Holstein.This is currently around € 28,000 per hectare.In order not to make it too cheap, I have increased the factor a little.Selling points:The following sales outlets are available:KrebacherMuehle, harbor, train station, Ledli, dairy, riding stables Meier,Sawmill, spinning mill, barn, BGA, port petrol station and the Waldner country inn.KrebacherMuehle:Wheat, barley, maize, soybeans, seeds, liquid fertilizers, lime, fertilizers, weed killers, white cabbage, red cabbage, sugarPort:Wheat, barley, rapeseed, sunflowers, soybeans, maize, potatoes, sugar beets, sugar cane, pork feed, poppy seeds, sugar, red cabbage, white cabbage, raw oil, gravel, sand, tobacco, glue bindersRailway station:Wheat, barley, rapeseed, sunflowers, soybeans, maize, potatoes, sugar beets, sugar cane, pig feed, sugar, poppy seeds, seeds, fertilizer, white cabbage, red cabbageLedli:Milk, eggs, potatoes, sugar, the following items are only accepted on pallets: UHT milk, quark, sausage, mixed salad, fabrics, schnapps, cigarettes, breadDairy:milkMeier riding stables:Oats, gravel, sand, grass_windrow; dryGrass_windrow, strawSawmill:WoodChips, woodSpinning:WoolBarn:grass_windrow; dryGrass_windrow, strawBGA:Manure, slurry, silage, grass_windrow, dryGrass_windrowPort gas station:Diesel, crude oilLandgasthof Waldner:Eggs, potatoes, the following items are only accepted on pallets: sausage, schnapps,Production facilities:In order to operate the production facilities, it is necessary to purchase the farmland beforehand.The area is relatively small to keep the price affordable at the beginning of a game.The production facilities are primarily intended to get products for your farm.A sale of certain products e.g. sugar, schnapps is possible. More detailed information is shown in the sales point menu in the game.The following production facilities are at Vfg:Gravel works, Pharmatec, dairy, distillery, slaughterhouse, feed mixer, seed production, weaving mill,Wood processing plant, canning factory, sawmill, oil conveyor system, cigarette factory, bakeryA direct purchase of the raw materials is not possible.Everything has to be delivered.Sawmill:Submission: tree trunksReception: WoodChipsGravel plant:Delivery: dieselReception: lime, sand, gravelPharmatec:Delivery: sunflowers, rapeseed, crude oilReception: diesel, herbicides, liquid fertilizers, fertilizers in solid formDairy:Delivery: milk, sugar, sunflowersReception: UHT milk, quarkDistillery:Delivery: potatoes, sugar beets, sugar caneReception: schnapps, sugarSlaughterhouse:Submission: animals, compound feed, straw, water (straw is only accepted in bales)why supply of compound feed straw and water.In order to reduce the stress of the animals before slaughter, they remain in the enclosure for two more days (fictitious); production begins when all raw materials have been delivered.Product: sausageFeed mixer:Delivery: barley, corn, soybeans, sugar beet, potatoes, silage, straw and hay (straw and hay are only accepted in bales)Product: Pig feed and compound feed / concentrated feedSeed production:Delivery: wheat, rapeseed, liquid fertilizerProduct: seedsWeaving:Submission: woolProduct: fabricsOil delivery system:Submission: woodChipsProduct: crude oilCanning factory:Submission: white cabbage, red cabbageProduct: Mixed salad packed as a ready-made meal in a cardboard boxCigarette factory:Submission: Tobacco as a bale here is the harvester (CASEIH 635 1.0.0 needed by SirSim to get on Forbidden Mods)Product: cigarettes packed in cardboard boxBakery:Donation: wheat, sunflower and poppy seedsProduct: bread packed in baskets on palletsWood processing plant:Submission: tree trunksProduct: laminated beamsStraw:Straw can be sold at the cattle dealer and at the Meier Reiterhof.Water:There is a water extraction point near the farm.BGA:In the BGA you can produce silage in the conventional way.This means tipping suitable material into the drive-through silos, compacting it and allowing it to ferment by covering it.After a certain amount of time, you will receive silage, which you then dump into the SiloKing.Miscellaneous:Forestry is well suited to get some money relatively quickly.There is sufficient forest near the sawmill, but the plot must be purchased beforehand.Here you can quickly and easily fell trees with the appropriate forestry equipment to sell them in the sawmill.The “Fertilizing” mission assignments also offer good additional income.You can also buy a wind turbine and place it in order to get an hourly amount of money credited to it.For the use of your land, you will receive a small amount of money from the mobile operator every hour, as a kind of lease.There are three other ways to install a cellular antenna.Once near the harbor entrance, once near the cigarette factory and once near the Landgasthof Waldner.The company wood processing plant produces glue binders the raw material for this are tree trunks these must be inOpposite piece of whale felled and transported over the natural stone wall into the river.They are then pulled into the production building by means of a drag chain and processed there.The finished product is then parked in front of the building and can be sold in the port.

Credit(s):
Giants Software GmbH Spieler11 Ausführliche Credits entnehmt ihr bitte aus dem Spoiler im Beitrag

Herzberg Map Update V1.0.0.1 FS19 Download Mod

Report Post

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *