For Subscribers Map V1.1 mod for Spintires Mudrunner.
On the map:
5 – Sawmills
1 – gas station
1 – Closed garage
10 – points of intelligence
0 – felling
3 – Auto at start (replaceable)
Before opening the garage, you first have to build the building itself (There are (2) “Zila131” with bricks on the map, they need to be brought to the garage location and folded on pallets, we transfer to the Garage and activate the functions, look for green dots on the bricks) To unload on pallets look for vehicles on the map.
Gas station – For accessibility to the gas station location, you have to bring a channel (the beams are located in the garage, in the garage you can also put a scow for their transportation or use your own method) Similarly, we unload the beams in the allotted place – we transfer to Prolet, look for green dots and activate them.
The loading point is to get into the territory until you bring the repair parts and fuel (blocked by the barrier) Having repaired and refueled the Kung, we have the opportunity to open the barrier through the functions.
4 = Bricks
4 - Channel
We load ourselves with wood and deliver to sawmills
P.S: Zil 131 with board (not default) is loaded with 4 short logs for 2 points of load! The Polupricep embedded in the card is loaded with 2 long logs for 6 loading points.
The map is varied by roads, fords, drops, bridges, balanced mud, different terrain. I tried to make it moderately difficult. On your judgment, comrades …
I strongly advise against taking any lengths! In addition, the Kraz 255 with a long dissolution runs everywhere!
Version 1.1 for Spintires: MudRunner (v10.06.19):
– Fixed the position of the garage building and the span.
Credit(s):Alexey Pchelkin
File Detail: 292.0 MB / RAR
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