Forgotten Taiga Map v1.1 mod for Spintires Mudrunner.
My first job. I have known the editor for a long time, but somehow my hands did not reach to make a full-fledged card. In the end …. did. Most likely this was my first and last card. This work takes a VERY long time) On the map – as usual, open garages, load logs and deliver them to sawmills. SUITABLE FOR CARS APPROXIMATING TO VEHICLES WITH ALL-wheel drive, since on the dirt map 10%, all roads (pits) are fictitious. Tested on standard urals and ointments.
On the map:
Map size 1024 by 1024
2 – garage (closed) middle open not long
2 – loading logs
3 – loading points
2 – fuel stations
7- sawmills
13 – intelligence points
4 – cars at the start (all are replaceable)
Many cars on the map with technical assistance, since the fuel stations are far away.
P.S It is unlikely that it will be possible to bring logs with a long dissolution to the 1st sawmill, most likely 3-4 points maximum. on the 5th sawmill it will be necessary to build a bridge, (BUT YOU CAN GET IT WITHOUT IT) you need a car from psix 19rus KamAZ-5350 Mustang. On one of the loading logs, I can’t see the texture of one object, I don’t know ….. maybe this is the only way for me, the rest of the map is checked like, everything is normal. WITHOUT spintyres mod did not check the map.
Version 1.1 for Spintires: MudRunner (v10.06.19):
– Added autumn version of the map
– replaced the object with loading logs, which was without texture
Credit(s):Spetsialist38rus
File Detail: 111.8 MB / RAR
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